engineOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(84 intermediate revisions by 16 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|E]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|E]]
[[Category:Scripting Commands OFP 1.46|E]]
[[Category:Scripting Commands ArmA|E]]


back to [[Scripting_Reference#E|COMREF]]
|game1= ofp
|version1= 1.90


<h2 style="color:#000066">''vehicle '''''engineOn ''enable'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''vehicle:''' [[Object]]
|game5= arma2oa
'''
|version5= 1.50
enable:''' [[Boolean]]


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= local


Switch engine off / on for given vehicle.
|eff= global


|gr1= Object Manipulation


'''Example:'''
|descr= Activates and deactivates the engine of a vehicle.


carOne '''engineOn''' [[true]]
|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
 
|s1= vehicle [[engineOn]] state
 
|p1= vehicle: [[Object]]
 
|p2= state: [[Boolean]] - [[true]] to turn the engine on, [[false]] to turn it off
 
|r1= [[Nothing]]
 
|x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf>
 
|x2= <sqf>
waitUntil { player == driver _jeep; };
vehicle player engineOn true;
</sqf>
 
|seealso= [[isEngineOn]]
}}
 
{{Note
|user= Benargee
|timestamp= 20140825222700
|text= To switch engine off can also use [[setFuel]] and [[fuel]]:
<sqf>
private "_gas";
_gas = fuel heli;
heli setFuel 0;
sleep 0.01;
heli setFuel _gas;
</sqf>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
}}

Latest revision as of 02:12, 10 February 2023

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle.
Multiplayer:
Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Aug 25, 2014 - 22:27 (UTC)
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.