handsHit: Difference between revisions

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[[Category:Scripting Commands|H]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|H]]
[[Category:Scripting Commands OFP 1.46|H]]
[[Category:Scripting Commands ArmA|H]]


back to [[Scripting_Reference#H|COMREF]]
|game1= ofp
|version1= 1.00


<h2 style="color:#000066"> '''handsHit ''soldier'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''soldier:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Number]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= global


Check if soldiers hands are hit (inaccurate aiming).
|gr1= Object Manipulation


|descr= Checks if a soldier's hands are hit, which results in inaccurate aiming.


'''Example:'''
|s1= [[handsHit]] unitName


? ('''handsHit''' [[player]]) : [[hint]] "Ouch!!"
|p1= unitName: [[Object]]
 
|r1= [[Number]] - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
 
|x1= <sqs>? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"</sqs>
 
|seealso= [[damage]]
}}

Latest revision as of 14:32, 29 July 2022

Hover & click on the images for description

Description

Description:
Checks if a soldier's hands are hit, which results in inaccurate aiming.
Groups:
Object Manipulation

Syntax

Syntax:
handsHit unitName
Parameters:
unitName: Object
Return Value:
Number - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.

Examples

Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"

Additional Information

See also:
damage

Notes

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