Alef/Radio command chart – User

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{| border="0"  
{| border="0"  
|+ (WIP) Radio command menu with AI behaviour  
|+ (WIP) Radio command menu with AI behaviour  
| 
|<b>1&nbsp;Move 2&nbsp;Target
|<b>1&nbsp;Move</b>
RMB reveals LMB engage</b>
|<b>3&nbsp;Engage</b>
|<b>3&nbsp;Engage 4&nbsp;Mount</b>
|<b>5&nbsp;status</b>
|<b>5&nbsp;Status 6&nbsp;Action</b>
|<b>7&nbsp;Combat&nbsp;Mode</b>
|<b>7&nbsp;Combat&nbsp;Mode</b>
|<b>8&nbsp;Formation</b>
|<b>8&nbsp;Formation</b>
|<b>9&nbsp;Assign</b>
|<b>9&nbsp;Assign</b>
|<b>0&nbsp;Radio</b>
|<b>0&nbsp;Reply</b>
|- valign="top"
|- valign="top"
| '''1&nbsp;(Move)'''
| '''1&nbsp;1''' Return&nbsp;to Formation
| style="border-bottom:1px solid"| '''1&nbsp;1'''&nbsp;Return&nbsp;to&nbsp;Formation
| '''3&nbsp;1'''&nbsp;<span style="background:yellow">Open&nbsp;fire</span>
| '''3&nbsp;1'''&nbsp;<span style="background:yellow">Open&nbsp;fire</span>
* default
* default
* fire at will
* fire at will
| '''5&nbsp;1'''&nbsp;Call&nbsp;support
| '''5&nbsp;1''' Call&nbsp;support
| '''7&nbsp;1'''&nbsp;Stealth
| '''7&nbsp;1'''&nbsp;Stealth
* dismiss (loiter movement) canceled
* dismiss (loiter movement) canceled
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* tanks avoid passing trees
* tanks avoid passing trees
| '''8&nbsp;1'''&nbsp;Column
| '''8&nbsp;1'''&nbsp;Column
| '''9&nbsp;1'''&nbsp;Assign&nbsp;White
| '''9&nbsp;1'''&nbsp;<span style="background:red">Red</span>
| '''0&nbsp;1'''&nbsp;Done
|-valign="top"
|-valign="top"
| '''2&nbsp;Target'''
| style="border-top:3px solid"| '''1&nbsp;2'''&nbsp;Advance
| '''1&nbsp;2'''&nbsp;Advance
* 50m
* 50m
| '''3&nbsp;2'''&nbsp;<span style="background:lightgreen">Hold&nbsp;fire</span>
| '''3&nbsp;2'''&nbsp;<span style="background:lightgreen">Hold&nbsp;fire</span>
'''Ctrl+Click'''
* AI can still defend him self when threatened
* AI can still defend him self when threatened
* AI may target something, but not fire at it
* AI may target something, but not fire at it
| '''5&nbsp;2'''&nbsp;Fuel&nbsp;low
| '''5&nbsp;2''' Fuel&nbsp;low
| '''7&nbsp;2'''&nbsp;Danger
| '''7&nbsp;2'''&nbsp;Danger
* dismiss (loiter movement) canceled
* dismiss (loiter movement) canceled
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* turns off vehicle lights  
* turns off vehicle lights  
| '''8&nbsp;2'''&nbsp;Staggered&nbsp;Col.
| '''8&nbsp;2'''&nbsp;Staggered&nbsp;Col.
| '''9&nbsp;2'''&nbsp;Assign&nbsp;Green
| '''9&nbsp;2'''&nbsp;<span style="background:lightgreen">Green</span>
| '''0&nbsp;2'''&nbsp;Fail
|- valign="top"
|- valign="top"
| '''3&nbsp;Engage'''
| '''1&nbsp;3'''&nbsp;Stay&nbsp;back
| '''1&nbsp;3'''&nbsp;Stay&nbsp;back
* 50m
* 50m
| style="border-bottom:1px solid"| '''3&nbsp;3''' Fire
| '''3&nbsp;3''' Fire
| '''5&nbsp;3'''&nbsp;Ammo&nbsp;Low
| '''5&nbsp;3''' Ammo&nbsp;Low
| '''7&nbsp;3'''&nbsp;Aware
| '''7&nbsp;3'''&nbsp;Aware
* lie down when scared
* lie down when scared
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* vehicles still prefer roads, travel in convoy  
* vehicles still prefer roads, travel in convoy  
| '''8&nbsp;3'''&nbsp;Wedge
| '''8&nbsp;3'''&nbsp;Wedge
| '''9&nbsp;3'''&nbsp;Assign&nbsp;Blue
| '''9&nbsp;3'''&nbsp;<span style="background:blue;color:white">Blue</span>
| '''0&nbsp;3'''&nbsp;Ready&nbsp;to&nbsp;fire
|-valign="top"
|-valign="top"
| '''4&nbsp;(Mount)'''
| '''1&nbsp;4'''&nbsp;Flank&nbsp;left
| '''1&nbsp;4'''&nbsp;Flank&nbsp;left
* 50m
* 50m
| '''3&nbsp;4'''&nbsp;Engage
| style="border-top:3px solid"| '''3&nbsp;4'''&nbsp;Engage
* soldier can loose formation and find best place for attack alone
* soldier can loose formation and find best place for attack alone
| '''5&nbsp;4'''&nbsp;Injuried
| '''5&nbsp;4'''&nbsp;Injuried
| style="border-bottom:1px solid"| '''7&nbsp;4'''&nbsp;Safe
| '''7&nbsp;4'''&nbsp;Safe
* will use roads, groups travel in convoy (overrides formation command)
* will use roads, groups travel in convoy (overrides formation command)
* stance with lowered weapon
* stance with lowered weapon
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* less turning head, less observing surroundings (limited rate of target database)
* less turning head, less observing surroundings (limited rate of target database)
| '''8&nbsp;4'''&nbsp;Echelon&nbsp;L.
| '''8&nbsp;4'''&nbsp;Echelon&nbsp;L.
| '''9&nbsp;4'''&nbsp;Assign&nbsp;Yellow
| '''9&nbsp;4'''&nbsp;<span style="background:yellow">Yellow</span>
| '''0&nbsp;4'''&nbsp;Cannot&nbsp;fire
|- valign="top"
|- valign="top"
| '''5&nbsp;Status'''
| '''1&nbsp;5'''&nbsp;Flank&nbsp;Right
| style="border-bottom:1px solid"| '''1&nbsp;5'''&nbsp;Flank&nbsp;Right
* 50m
* 50m
| '''3&nbsp;5'''&nbsp;<span style="background:red; color:white">Engage&nbsp;at&nbsp;will</span>
| '''3&nbsp;5'''&nbsp;<span style="background:red; color:white">Engage&nbsp;at&nbsp;will</span>
* AI does not keep formation and each member moves individualy
* AI does not keep formation and each member moves individualy
| '''5&nbsp;5'''&nbsp;Report&nbsp;Status
| '''5&nbsp;5''' Report&nbsp;Status
|
|
| '''8&nbsp;5'''&nbsp;Echelon&nbsp;R.
| '''8&nbsp;5'''&nbsp;Echelon&nbsp;R.
| '''9&nbsp;5'''&nbsp;Assign&nbsp;White
| '''9&nbsp;5'''&nbsp;<span style="background:white">White</span>
|- valign="top"
|- valign="top"
| '''6&nbsp;Action'''
| style="border-top:3px solid"| '''1&nbsp;6'''&nbsp;Stop
| '''1&nbsp;6'''&nbsp;Stop
| '''3&nbsp;6'''&nbsp;<span style="background:yellow">Disengage</span>
| style="border-bottom:1px solid"| '''3&nbsp;6'''&nbsp;<span style="background:yellow">Disengage</span>
* back to fire at will
* back to fire at will
* If AI spots a target and decides it is in effective range, he will open fire.
* If AI spots a target and decides it is in effective range, he will open fire.
| '''5&nbsp;6'''&nbsp;I'm&nbsp;under&nbsp;fire
| '''5&nbsp;6''' I'm&nbsp;under&nbsp;fire
| '''7&nbsp;6'''&nbsp;Stand&nbsp;Up
|style="border-top:3px solid"| '''7&nbsp;6'''&nbsp;Stand&nbsp;Up
| '''8&nbsp;5'''&nbsp;Vee
| '''8&nbsp;6'''&nbsp;Vee
|
|
|- valign="top"
|- valign="top"
| '''7&nbsp;(Combat&nbsp;Mode)'''
| '''1&nbsp;7'''&nbsp;Wait&nbsp;for&nbsp;me
| '''1&nbsp;7'''&nbsp;Wait&nbsp;for&nbsp;me
| '''3&nbsp;7'''&nbsp;Scan&nbsp;horizon
| style="border-top:3px solid"| '''3&nbsp;7'''&nbsp;Scan&nbsp;horizon
| '''5&nbsp;7'''&nbsp;One&nbsp;less
| '''5&nbsp;7''' One&nbsp;less
| '''7&nbsp;7'''&nbsp;Stay&nbsp;crouched
| '''7&nbsp;7'''&nbsp;Stay&nbsp;crouched
| '''8&nbsp;7'''&nbsp;Line
| '''8&nbsp;7'''&nbsp;Line
|
| '''0&nbsp;7'''&nbsp;Repeat
|- valign="top"
|- valign="top"
| '''8&nbsp;Formation'''
| '''1&nbsp;8'''&nbsp;Find&nbsp;Cover
| style="border-bottom:1px solid"|'''1&nbsp;8'''&nbsp;Find&nbsp;Cover
|rowspan="2"| '''3&nbsp;8'''&nbsp;Watch&nbsp;Direction
 
'''Alt+Click''' (objects/units too)
| '''3&nbsp;8'''&nbsp;Watch&nbsp;Direction
<center>
<center>
  {| border="0"
  {| border="0"
  |-
  |-
  |3 8 '''8''' NW  
  |3 8 '''8''' NW  
  |3 8 '''1''' N
  |style="border-left:1px solid; border-right:1px solid"|3 8 '''1''' N
  |3 8 '''2''' NE
  |3 8 '''2''' NE
  |-
  |-
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  |-
  |-
  |3 8 '''6''' SW
  |3 8 '''6''' SW
  |3 8 '''5''' S
  |style="border-left:1px solid; border-right:1px solid"|3 8 '''5''' S
  |3 8 '''4''' SE
  |3 8 '''4''' SE
  |}
  |}
</center>
</center>
| '''5&nbsp;8'''&nbsp;...&nbsp;is&nbsp;down
| '''5&nbsp;8''' ...&nbsp;is&nbsp;down
| '''7&nbsp;8'''&nbsp;Go&nbsp;prone
| '''7&nbsp;8'''&nbsp;Go&nbsp;prone
| '''8&nbsp;8'''&nbsp;Column&nbsp;(compact)
| '''8&nbsp;8'''&nbsp;Column&nbsp;(compact)
|
|
| '''0&nbsp;8'''&nbsp;Copy
|- valign="top"
|- valign="top"
| '''9&nbsp;Assign'''
| style="border-top:3px solid"| '''1&nbsp;9'''&nbsp;Next&nbsp;waypoint
| '''1&nbsp;9'''&nbsp;Next&nbsp;waipoint
|
|
|
| '''7&nbsp;9'''&nbsp;Keep&nbsp;low
| '''7&nbsp;9'''&nbsp;Keep&nbsp;low
* go prone on contact
| '''8&nbsp;9'''&nbsp;Delta
| '''8&nbsp;9'''&nbsp;Delta
|
|
| '''0&nbsp;9'''&nbsp;Custom
|- valign="top"
|- valign="top"
| '''0&nbsp;Reply'''
| colspan="9"|
! colspan="8" |
|}
|}
 
<hr>
References:
References:
* [[ArmA:_AI_Combat_Modes|AI Combat Modes]]
* [[Combat Modes]]
* colours as in [[setCombatMode]]
* colours as in [[setCombatMode]]
* [[setBehaviour]]
* [[setBehaviour]]

Latest revision as of 23:33, 15 April 2021

(WIP) Radio command menu with AI behaviour
1 Move 2 Target

RMB reveals LMB engage

3 Engage 4 Mount 5 Status 6 Action 7 Combat Mode 8 Formation 9 Assign 0 Reply
1 1 Return to Formation 3 1 Open fire
  • default
  • fire at will
5 1 Call support 7 1 Stealth
  • dismiss (loiter movement) canceled
  • faster target acquisition
  • tends to change stance to kneel or prone
  • keep themself also out of Unknown targets
  • soldiers move in cover, routing near structures
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
  • tanks avoid passing trees
8 1 Column 9 1 Red 0 1 Done
1 2 Advance
  • 50m
3 2 Hold fire

Ctrl+Click

  • AI can still defend him self when threatened
  • AI may target something, but not fire at it
5 2 Fuel low 7 2 Danger
  • dismiss (loiter movement) canceled
  • ignores limited speed setting
  • tends to change stance to kneel or prone
  • soldiers move in cover
  • soldiers disembark from some vehicles, e.g. damaged aircraft
  • turns off vehicle lights
8 2 Staggered Col. 9 2 Green 0 2 Fail
1 3 Stay back
  • 50m
3 3 Fire 5 3 Ammo Low 7 3 Aware
  • lie down when scared
  • soldiers sometimes move in cover
  • vehicles still prefer roads, travel in convoy
8 3 Wedge 9 3 Blue 0 3 Ready to fire
1 4 Flank left
  • 50m
3 4 Engage
  • soldier can loose formation and find best place for attack alone
5 4 Injuried 7 4 Safe
  • will use roads, groups travel in convoy (overrides formation command)
  • stance with lowered weapon
  • turned out from vehicle
  • lie down when scared
  • less turning head, less observing surroundings (limited rate of target database)
8 4 Echelon L. 9 4 Yellow 0 4 Cannot fire
1 5 Flank Right
  • 50m
3 5 Engage at will
  • AI does not keep formation and each member moves individualy
5 5 Report Status 8 5 Echelon R. 9 5 White
1 6 Stop 3 6 Disengage
  • back to fire at will
  • If AI spots a target and decides it is in effective range, he will open fire.
5 6 I'm under fire 7 6 Stand Up 8 6 Vee
1 7 Wait for me 3 7 Scan horizon 5 7 One less 7 7 Stay crouched 8 7 Line 0 7 Repeat
1 8 Find Cover 3 8 Watch Direction

Alt+Click (objects/units too)

3 8 8 NW 3 8 1 N 3 8 2 NE
3 8 7 W 3 8 3 E
3 8 6 SW 3 8 5 S 3 8 4 SE
5 8 ... is down 7 8 Go prone 8 8 Column (compact) 0 8 Copy
1 9 Next waypoint 7 9 Keep low
  • go prone on contact
8 9 Delta 0 9 Custom

References: