commandWatch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(73 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|C]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|C]]
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA|C]]


|game1= ofp
|version1= 1.00


<h2 style="color:#000066"> '''commandWatch ''position'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''position:''' [[Array]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Unit Control


Order unit to watch given '''position''' (format [[Position]]) (via radio).
|arg= local


|eff= global


'''Example:'''
|descr= Orders the unit(s) to watch the given position or target (via the radio). Use [[objNull]] as the target to order a unit to stop watching a position/target.


soldierOne '''commandWatch''' [[getMarkerPos]] "MarkerMoveOne"
|s1= units [[commandWatch]] position
 
|p1= units: [[Object]] or [[Array]]
 
|p2= position: [[Array]] format [[Position]]
 
|r1= [[Nothing]]
 
|s2= units [[commandWatch]] target
 
|p21= units: [[Object]] or [[Array]]
 
|p22= target: [[Object]]
 
|r2= [[Nothing]]
 
|x1= <sqf>_soldierOne commandWatch markerPos "MarkerMoveOne";</sqf>
 
|x2= <sqf>[s1, s2] commandWatch player;</sqf>
 
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
 
|seealso= [[doWatch]] [[lookAt]] [[glanceAt]]
}}

Latest revision as of 21:25, 28 September 2023

Hover & click on the images for description

Description

Description:
Orders the unit(s) to watch the given position or target (via the radio). Use objNull as the target to order a unit to stop watching a position/target.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not watch the target object/position.
Groups:
Unit Control

Syntax

Syntax:
units commandWatch position
Parameters:
units: Object or Array
position: Array format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
units commandWatch target
Parameters:
units: Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne commandWatch markerPos "MarkerMoveOne";
Example 2:
[s1, s2] commandWatch player;

Additional Information

See also:
doWatch lookAt glanceAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note