lifeState: Difference between revisions
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{{RV|type=command | |||
|game1= arma2 | |||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= global | |||
|gr1= Object Manipulation | |||
|descr= Returns the life state of the given unit. | |||
{{{!}} class="wikitable" | |||
! {{arma2}} | |||
! {{arma3}} | |||
{{!}}- | |||
{{!}} | |||
* "ALIVE" | |||
* "DEAD" | |||
* "DEAD-RESPAWN" | |||
* "DEAD-SWITCHING" | |||
* "ASLEEP" | |||
* "UNCONSCIOUS" | |||
{{!}} | |||
* "HEALTHY" | |||
* "DEAD" | |||
* "DEAD-RESPAWN" | |||
* "DEAD-SWITCHING" | |||
* "INCAPACITATED" | |||
* "INJURED" | |||
{{!}}} | |||
{{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | |||
|s1= [[lifeState]] unit | |||
|p1= unit: [[Object]] | |||
|r1= [[String]] | |||
|x1= <sqf>private _lifeState = lifeState player;</sqf> | |||
|seealso= [[setUnconscious]] [[incapacitatedState]] | |||
}} |
Latest revision as of 13:23, 27 July 2022
Description
- Description:
- Returns the life state of the given unit.
Arma 2 Arma 3 - "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
Additional Information
- See also:
- setUnconscious incapacitatedState
Notes
-
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