playerRespawnTime: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |||
| | |gr1= Multiplayer | ||
|descr= Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | |||
|s1= '''playerRespawnTime''' | |||
|r1= [[Number]] | |||
|x1= <sqf>waitUntil { playerRespawnTime <= 0 };</sqf> | |||
|seealso= [[setPlayerRespawnTime]] | |||
}} | |||
{{Note | |||
|user= Synide | |||
|timestamp= 20070621173300 | |||
|text= When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. | |||
}} | |||
{{Note | |||
Also note that spawning doesn't create a body to use, but allows a player to choose an already | |user= RolanDecoy | ||
existing one as defined either in the mission editor or in a script as | |timestamp= 20090225204400 | ||
|text= Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as [[player]] or playable. | |||
}} | |||
Latest revision as of 14:57, 12 March 2024
Description
- Description:
- Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 21, 2007 - 17:33 (UTC)
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on Feb 25, 2009 - 20:44 (UTC)
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer