lifeState: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Returns the life state of the given unit. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''lifeState''' unit |= Syntax
|game4= arma3
|version4= 0.50


|p1= unit: [[Object]] -  |= PARAMETER1
|arg= global


|p2= |= PARAMETER2
|gr1= Object Manipulation


|p3= |= PARAMETER3
|descr= Returns the life state of the given unit.
{{{!}} class="wikitable"
! {{arma2}}
! {{arma3}}
{{!}}-
{{!}}
* "ALIVE"
* "DEAD"
* "DEAD-RESPAWN"
* "DEAD-SWITCHING"
* "ASLEEP"
* "UNCONSCIOUS"
{{!}}
* "HEALTHY"
* "DEAD"
* "DEAD-RESPAWN"
* "DEAD-SWITCHING"
* "INCAPACITATED"
* "INJURED"
{{!}}}


| [[String]] |= RETURNVALUE
{{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when <sqf inline>damage aliveUnit >= 0.1</sqf> (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"|Threshold}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}}


|s1= [[lifeState]] unit


|x1= <code> _ls lifeState loon // _ls brings back "ALIVE", "UNCONSCIOUS", "DEAD" </code>|= EXAMPLE1
|p1= unit: [[Object]]


____________________________________________________________________________________________
|r1= [[String]]


| |= SEEALSO
|x1= <sqf>private _lifeState = lifeState player;</sqf>


| |= MPBEHAVIOUR
|seealso= [[setUnconscious]] [[incapacitatedState]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:23, 27 July 2022

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit.
Arma 2 Arma 3
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"
Arma 3
In Arma 3, lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seeming to be the value defined in config under "InjuredTreshold"sic). When the state is "INCAPACITATED", a sub-state is available via incapacitatedState command.
Groups:
Object Manipulation

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
private _lifeState = lifeState player;

Additional Information

See also:
setUnconscious incapacitatedState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note