setLightAmbient: Difference between revisions

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[[Category:Scripting Commands|R]]
{{RV|type=command
[[Category:Scripting Commands ArmA|R]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' setLightAmbient '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Lights


'''Description:'''
|arg= local


|eff= local


'''Example:'''
|descr= Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].
 
|s1= light [[setLightAmbient]] color
 
|p1= light: [[Object]]
 
|p2= color: [[Array]] format [[Color|Color (RGB)]]
 
|r1= [[Nothing]]
 
|x1= <sqf>myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source</sqf>
 
|seealso= [[setLightColor]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
}}
 
{{Note
|user= Feersum
|timestamp= 20061201164200
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint".<br>
For example:
<sqf>
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
</sqf>
}}
 
{{Note
|user= ColonelSandersLite
|timestamp= 20070817071500
|text= To clarify:<br>
* [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.
* [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).
}}
 
{{Note
|user= Ffur2007slx2_5
|timestamp= 20140325100600
|text= When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
}}

Latest revision as of 16:09, 15 August 2022

Hover & click on the images for description

Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Lights

Syntax

Syntax:
light setLightAmbient color
Parameters:
light: Object
color: Array format Color (RGB)
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColor setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint".
For example:
_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
ColonelSandersLite - c
Posted on Aug 17, 2007 - 07:15 (UTC)
To clarify:
  • setLightAmbient - Terrain and surrounding objects are bathed in this colour.
  • setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Ffur2007slx2_5 - c
Posted on Mar 25, 2014 - 10:06 (UTC)
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.