enableIRLasers: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa |= | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Weapons | ||
| | |descr= Allows the AI to use IR lasers. Units should be in "Combat" [[behaviour]]. | ||
|s1= unitOrGroup [[enableIRLasers]] value | |||
|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers | |||
|p2= value: [[Boolean]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>group player enableIRLasers true;</sqf> | ||
[[ | |seealso= [[isIRLaserOn]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]] | ||
[[ | }} | ||
[[ |
Latest revision as of 14:11, 5 May 2022
Description
Syntax
- Syntax:
- unitOrGroup enableIRLasers value
- Parameters:
- unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
- value: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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