enableIRLasers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Parameter 2)
m (Text replacement - "<code>\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\] +\[\[([a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1 $2 $3 $4;</sqf>")
 
(45 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|version1= 1.50


|1.52|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Allows the AI to use IR lasers |= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| thing '''enableIRLasers''' value |= Syntax
|arg= local


|p1= thing: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers |= Parameter 1
|eff= global
|p2= value: [[Boolean]] - true/false |= Parameter 2


| [[Nothing]] |= Return value
|gr1= Weapons
____________________________________________________________________________________________
 
|x1= <pre>(units group player) enableIRLasers true</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|descr= Allows the AI to use IR lasers. Units should be in "Combat" [[behaviour]].


}}
|s1= unitOrGroup [[enableIRLasers]] value
 
|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers
 
|p2= value: [[Boolean]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>group player enableIRLasers true;</sqf>


[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|seealso= [[isIRLaserOn]] [[enableGunLights]] [[isLightOn]] [[isCollisionLightOn]] [[setPilotLight]] [[setCollisionLight]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:11, 5 May 2022

Hover & click on the images for description

Description

Description:
Allows the AI to use IR lasers. Units should be in "Combat" behaviour.
Groups:
Weapons

Syntax

Syntax:
unitOrGroup enableIRLasers value
Parameters:
unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
value: Boolean
Return Value:
Nothing

Examples

Example 1:
group player enableIRLasers true;

Additional Information

See also:
isIRLaserOn enableGunLights isLightOn isCollisionLightOn setPilotLight setCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note