isMarkedForCollection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>") |
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.50 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|arg= global | |||
|gr1= Object Manipulation | |||
|descr= Checks whether the object is marked for weapons collection. | |||
|s1= [[isMarkedForCollection]] object | |||
|p1= object: [[Object]] | |||
|r1= [[Boolean]] | |||
|x1= <sqf>_marked = isMarkedForCollection _truck;</sqf> | |||
|seealso= | |||
}} |
Latest revision as of 21:24, 7 May 2022
Description
- Description:
- Checks whether the object is marked for weapons collection.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isMarkedForCollection object
- Parameters:
- object: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation