glanceAt: Difference between revisions

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[[Category:Scripting Commands|G]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |G]]
[[Category:Scripting Commands ArmA|G]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' glanceAt '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Unit Control


'''Description:'''
|descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.


How frequently the unit(s) is/are glancing there depends on behaviour.


'''Example:'''
|s1= unit(s) [[glanceAt]] position
 
|p1= unit(s): [[Object]] or [[Array]]
 
|p2= position: [[Object]] or [[Array]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf>
|x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf>
 
|seealso= [[lookAt]] [[commandWatch]] [[doWatch]]
}}

Latest revision as of 22:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";

Additional Information

See also:
lookAt commandWatch doWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note