ctrlSetFade: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.00 | |||
|1.00 | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |gr1= GUI Control | ||
| [[ | |descr= Sets wanted transparency for control animation. Requires [[ctrlCommit]] to commit changes. To hide or show a control instantly, use [[ctrlShow]]. | ||
{{Feature|informative| | |||
If there are multiple (interactable) controls on top of each other but the top-most control is faded using <sqf inline>ctrlSetFade 1</sqf>, | |||
| | this control will interfere with other controls that were defined earlier and in the exact same position. | ||
To counter that, the faded control '''must''' be disabled with [[ctrlEnable]]. | |||
}} | |||
|pr= Despite having <syntaxhighlight lang="cpp" inline>fade = 1;</syntaxhighlight> in a control's config, [[ctrlFade]] will still report a fade of 0 - resulting in <sqf inline>ctrlSetFade 0</sqf> doing nothing.<br> | |||
To counter that, first use <sqf inline>ctrlSetFade 1</sqf>, then <sqf inline>ctrlCommit 0</sqf> to apply it, and only then [[ctrlSetFade]] can be used as usual. | |||
|s1= controlName [[ctrlSetFade]] fade | |||
| [[ | |p1= controlName: [[Control]] | ||
|p2= fade: [[Number]] | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf> | ||
</ | _control ctrlSetFade 1; | ||
_control ctrlCommit 5; | |||
</sqf> | |||
|seealso= [[ctrlFade]] [[cutFadeOut]] [[ctrlCommit]] | |||
}} | |||
{{Note | |||
|user= Nelis75733126 | |||
|timestamp= 20240416211007 | |||
|text=in {{arma3}} 2.17, when <sqf inline>ctrlSetFade</sqf> is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it. | |||
}} |
Latest revision as of 11:35, 3 September 2024
Description
- Description:
- Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
- Problems:
- Despite having
fade = 1;
in a control's config, ctrlFade will still report a fade of 0 - resulting in ctrlSetFade 0 doing nothing.
To counter that, first use ctrlSetFade 1, then ctrlCommit 0 to apply it, and only then ctrlSetFade can be used as usual. - Groups:
- GUI Control
Syntax
- Syntax:
- controlName ctrlSetFade fade
- Parameters:
- controlName: Control
- fade: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- ctrlFade cutFadeOut ctrlCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 16, 2024 - 21:10 (UTC)
- in Arma 3 2.17, when ctrlSetFade is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control