commandStop: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp |= | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
| | |game3= arma1 | ||
|version3= 1.00 | |||
| | |game4= arma2 | ||
|version4= 1.00 | |||
| | |game5= arma2oa | ||
|version5= 1.50 | |||
| | |game6= tkoh | ||
|version6= 1.00 | |||
| | |game7= arma3 | ||
|version7= 0.50 | |||
|gr1= Groups | |||
| | |arg= global | ||
| | |eff= global | ||
|descr= Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready. | |||
|s1= [[commandStop]] target | |||
|p1= target: [[Object]] or [[Array]] of [[Object]]s | |||
|r1= [[Nothing]] | |||
|x1= <sqf>commandStop _soldier1;</sqf> | |||
|x2= <sqf>commandStop [_soldier1, _soldier2];</sqf> | |||
|x3= <sqf>commandStop (units player);</sqf> | |||
|seealso= [[doStop]] [[stopped]] [[stop]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dt></dt> | |||
<dd class="notedate"> | <dd class="notedate"> | ||
<dt class="note"> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note">In ''' | <dd class="note">In '''{{arma1}} v1.14''', this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground. | ||
</dl> | </dl> | ||
Latest revision as of 10:21, 13 May 2022
Description
- Description:
- Order the given unit(s) to stop via radio. A stop command will never finish, the unit(s) will never be ready.
- Groups:
- Groups
Syntax
- Syntax:
- commandStop target
- Parameters:
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
- commandStop _soldier1;
- Example 2:
- commandStop [_soldier1, _soldier2];
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In Armed Assault v1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map or ground.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect