BIS fnc call: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(56 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Program Flow
____________________________________________________________________________________________


| Execute given code with or without parameter. |= Description
|descr= Execute given code with or without parameter.
____________________________________________________________________________________________
{{Feature|arma3|Since {{GVI|arma3|1.50}}, use [[remoteExec]]/[[remoteExecCall]] instead.}}


| [params, code] spawn '''BIS_fnc_call'''; |= Syntax
|s1= [params, code] call [[BIS_fnc_call]]


|p1= '''params''': [[Anything]] - function arguments |= Parameter 1
|p1= params: [[Anything]] - function arguments
|p2= '''functionCode''': [[Code]] - function code |= Parameter 2
 
|p2= code: [[Code]] - function code
 
|r1= [[Anything]]
 
|s2= code call [[BIS_fnc_call]]
 
|p21= code: [[Code]]
 
|r2= [[Anything]]


| [[Nothing]] |= Return value
____________________________________________________________________________________________
 
|x1= Show a message for the current player.
|x1= Show a message for the current player.
<code>[ ["Hello"], { [[hint]] [[_this]] [[select]] 0 } ] [[spawn]] [[BIS_fnc_call]];</code> |= Example 1
<sqf>[["Hello"], {hint (_this select 0);}] call BIS_fnc_call;</sqf>
____________________________________________________________________________________________
 
|x2= Show a message to all connected players.
<code>[ ["Hello"], { [[hint]] [[_this]] [[select]] 0 }, "[[BIS_fnc_call]]", [[true]], [[false]], [[false]] ] [[spawn]] [[BIS_fnc_MP]];</code> |= Example 2
____________________________________________________________________________


| |= See also
|x2= Alternative syntax
<sqf>{ hint "Hello"; } call BIS_fnc_call;</sqf>


|seealso= [[remoteExec]] [[remoteExecCall]] [[BIS_fnc_spawn]] [[BIS_fnc_execVM]] [[BIS_fnc_execFSM]] [[BIS_fnc_execRemote]]
}}
}}


<!-- BEGIN Note Section -->
{{Note
<dl class="command_description">
|user= Strangepete
<!-- For example:
|timestamp= 20141130022200
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
|text= As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for [[BIS_fnc_spawn]]. Both functions use [[call]] to execute the code.
<dt class="note">'''[[User:User Name|]]'''</dt>
}}
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code>
Isn't that awesome?!</dd> -->
</dl>
<!-- END Note Section -->
 
<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here e.g. [[Category:Arma 3: Functions|{{uc:{{PAGENAME}}}}]] -->
 
[[Category:Arma 3:_Functions|call]]

Latest revision as of 10:49, 13 July 2022

Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Arma 3
Since Arma 3 logo black.png1.50, use remoteExec/remoteExecCall instead.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
[params, code] call BIS_fnc_call
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Anything

Alternative Syntax

Syntax:
code call BIS_fnc_call
Parameters:
code: Code
Return Value:
Anything

Examples

Example 1:
Show a message for the current player.
[["Hello"], {hint (_this select 0);}] call BIS_fnc_call;
Example 2:
Alternative syntax
{ hint "Hello"; } call BIS_fnc_call;

Additional Information

See also:
remoteExec remoteExecCall BIS_fnc_spawn BIS_fnc_execVM BIS_fnc_execFSM BIS_fnc_execRemote

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Strangepete - c
Posted on Nov 30, 2014 - 02:22 (UTC)
As of writing (ver. 1.37) BIS_fnc_call is only a wrapper for BIS_fnc_spawn. Both functions use call to execute the code.