freeLook: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (lookAt removed due to different operand types.)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
(25 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Object Manipulation
____________________________________________________________________________________________


| Returns true if freelook is active. |= Description
|descr= Returns if freelook is active on the current machine's controlled character.
____________________________________________________________________________________________


| '''freeLook''' |= Syntax
|s1= [[freeLook]]


| [[Boolean]] |= RETURNVALUE
|r1= [[Boolean]] - [[true]] if freelook is active, [[false]] otherwise


|x1= <sqf>
if freeLook then
{
systemChat "Quit looking around, soldier!";
};
</sqf>


|x1= <code>[[systemChat]] (if [[freeLook]] [[then]] {"Quit looking around player!"} [[else]] {""});
|seealso= [[lookAt]]
</code>|= EXAMPLE1
 
____________________________________________________________________________________________
 
| [[lookAtPos]] |= SEEALSO
 
| mp=Will check the player of the machine where the command is used. |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns if freelook is active on the current machine's controlled character.
Groups:
Object Manipulation

Syntax

Syntax:
freeLook
Return Value:
Boolean - true if freelook is active, false otherwise

Examples

Example 1:
if freeLook then { systemChat "Quit looking around, soldier!"; };

Additional Information

See also:
lookAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note