BIS fnc miscAnim: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>
|game4= arma3
/*******************************************************************************
|version4= 0.50
*
* version: 1.0
* name: misc anim script
* description: setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description)
* parameters: described bellow
* return value: nothing
*  
******************************************************************************/
//TODO: help to debuglog - list of anims and description
//TODO: waiting for animation done -> WaitUntil{_who, ["sitUnarm_R_idleLoop", "sitRfl_R_BidleLoop"] call _CheckIfAnimDone};


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|gr1= Scenes
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_miscanim]]; --> |= Syntax
|descr= Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description). {{Feature|warning|This function most likely doesn't work outside of {{arma2}} and {{arma2oa}}.}}


|p1= |= Parameter 1
|s1= [anim, person1, vehicle'', person2, isOnBoard, altitude, doMove''] call [[BIS_fnc_miscAnim]]


| |= Return value
|p1= anim: [[String]] - '''case-sensitive''', can be one of:
____________________________________________________________________________________________
* '''"BagFenceSittingOn1"''' - sitting on the bagfance - front
* '''"fixingHumwee1"''' - fixing Hummwee - engine
* '''"fixingTowingTractor"''' - fixing the right front wheel of towing tractor
* '''"heliChecking1"''' - checking, assembling helicopter - thermal rocket silo - VENOM
* '''"heliChecking2"''' - checking, assembling helicopter - ROTATEGUN
* '''"heliCleaning1"''' - cleaning,checking, helicopter MH60 - cockpit outside
* '''"heliNavi1"''' - navigating helicopter
* '''"lyingAlongVehicle1"''' - lying near the vehicle - LEFT
* '''"lyingAlongVehicle1b"''' - lying near the vehicle - RIGHT
* '''"sittingOnTheChair1"''' - sitting on the foldChair (with geton from the RIGHT side)
* '''"sittingOnTheChair1L"''' - sitting on the foldChair (with geton from the LEFT side)
* '''"sittingOnTheChair2"''' - sitting-banded on the foldChair (with geton from the RIGHT side)
* '''"sittingOnTheChair3a"''' - Sykes-like sitting
* '''"sittingOnTheChair3b"''' - Rodriguez-like sitting
* '''"tableSittingOn1"''' - sitting on the table - front
* '''"tableSupportTalking1"''' - talking leaning on table - from front
* '''"tableSupportTalking2"''' - talking leaning on table - from side
* '''"twoTalking1"''' - pair talking in front of the vehicle 0 degrees
* '''"twoTalking1a"''' - pair talking in front of the vehicle 0 degrees but pair is ROTATED
* '''"twoTalking2"''' - pair talking in side of the vehicle 90 degrees
* '''"twoTalking3"''' - pair talking in side of the vehicle 270 degrees


|x1= <code></code> |=
|p2= person1: [[Object]] - first actor
____________________________________________________________________________________________


| |= See also
|p3= vehicle: [[String]] - reference object (chair, table, vehicle etc.). Only used for certain anims


}}
|p4= person2: [[Object]] - (Optional, default ''person1'') - second actor, if any
 
|p5= isOnBoard: [[Boolean]] - (Optional, default [[false]]) is the unit on {{arma2}} LHD (15m height)
 
|p6= altitude: [[Number]] - (Optional, default 0) custom altitude to use instead of 0 or 15m
 
|p7= doMove: [[Anything]] - (Optional, default [[false]]) nil to [[setPos]] unit, any value to make it move ''via''
[[doMove]] ([[true]] for readability)


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscAnim;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[playMove]] [[switchMove]] [[playAction]]
[[Category:Function Group: Scenes|{{uc:miscanim}}]]
}}
[[Category:Functions|{{uc:miscanim}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:miscanim}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:miscanim}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:miscanim}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:miscanim}}]]

Latest revision as of 00:25, 2 February 2024

Hover & click on the images for description

Description

Description:
Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description).
This function most likely doesn't work outside of Arma 2 and Arma 2: Operation Arrowhead.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[anim, person1, vehicle, person2, isOnBoard, altitude, doMove] call BIS_fnc_miscAnim
Parameters:
anim: String - case-sensitive, can be one of:
  • "BagFenceSittingOn1" - sitting on the bagfance - front
  • "fixingHumwee1" - fixing Hummwee - engine
  • "fixingTowingTractor" - fixing the right front wheel of towing tractor
  • "heliChecking1" - checking, assembling helicopter - thermal rocket silo - VENOM
  • "heliChecking2" - checking, assembling helicopter - ROTATEGUN
  • "heliCleaning1" - cleaning,checking, helicopter MH60 - cockpit outside
  • "heliNavi1" - navigating helicopter
  • "lyingAlongVehicle1" - lying near the vehicle - LEFT
  • "lyingAlongVehicle1b" - lying near the vehicle - RIGHT
  • "sittingOnTheChair1" - sitting on the foldChair (with geton from the RIGHT side)
  • "sittingOnTheChair1L" - sitting on the foldChair (with geton from the LEFT side)
  • "sittingOnTheChair2" - sitting-banded on the foldChair (with geton from the RIGHT side)
  • "sittingOnTheChair3a" - Sykes-like sitting
  • "sittingOnTheChair3b" - Rodriguez-like sitting
  • "tableSittingOn1" - sitting on the table - front
  • "tableSupportTalking1" - talking leaning on table - from front
  • "tableSupportTalking2" - talking leaning on table - from side
  • "twoTalking1" - pair talking in front of the vehicle 0 degrees
  • "twoTalking1a" - pair talking in front of the vehicle 0 degrees but pair is ROTATED
  • "twoTalking2" - pair talking in side of the vehicle 90 degrees
  • "twoTalking3" - pair talking in side of the vehicle 270 degrees
person1: Object - first actor
vehicle: String - reference object (chair, table, vehicle etc.). Only used for certain anims
person2: Object - (Optional, default person1) - second actor, if any
isOnBoard: Boolean - (Optional, default false) is the unit on Arma 2 LHD (15m height)
altitude: Number - (Optional, default 0) custom altitude to use instead of 0 or 15m
doMove: Anything - (Optional, default false) nil to setPos unit, any value to make it move via doMove (true for readability)
Return Value:
Nothing

Examples

Example 1:
["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscAnim;

Additional Information

See also:
playMove switchMove playAction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note