BIS fnc sceneGetObjects: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Broken Functions | ||
| | |gr2= Scenes | ||
| | | |descr= {{Feature|warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{hl|[centrum]}} instead of {{hl|[_centrum]}}).}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | |||
Result is to format: | |||
<sqf>[ | |||
// 11 elements for one object | |||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | |||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | |||
// ... | |||
]</sqf> | |||
{{Feature|important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} | |||
| | |s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] | ||
| | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] | ||
|p2= radius: [[Number]] - (Optional, default 20) | |||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | |||
|r1= [[Script Handle]] | |||
< | |x1= <sqf>[player, 20, "Car"] call BIS_fnc_sceneGetObjects;</sqf> | ||
</ | |||
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 00:25, 2 February 2024
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, // ... ]- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note