BIS fnc unitPlayFiring: Difference between revisions
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{{RV|type=function | |||
|game1= arma2oa | |||
|version1= 1.50 | |||
| | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Scenes | ||
|descr= Plays back input weapon fire data on input unit. | |||
|s1= [unit, data, stateIgnore] spawn [[BIS_fnc_unitPlayFiring]] | |||
|p1= unit: [[Object]] - unit to play weapon fire data on | |||
|p2= data: [[Array]] - firing data to use [[BIS_fnc_unitCaptureFiring]] | |||
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) whether to ignore if the Unit is dead and/or cannot move | |||
| | |r1= [[Script Handle]] | ||
| | |exec= spawn | ||
| | |x1= <sqf> | ||
private _capturedFireData = [[2.135, "GAU8", "<NULL-object>"]]; | |||
[BIS_Vehicle, _capturedData, true] spawn BIS_fnc_unitPlayFiring; | |||
</sqf> | |||
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]] | |||
}} | }} | ||
Latest revision as of 10:44, 29 December 2022
Description
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_unitPlayFiring
- Parameters:
- unit: Object - unit to play weapon fire data on
- data: Array - firing data to use BIS_fnc_unitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script Handle
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitCapture BIS_fnc_unitPlay
Notes
-
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