BIS fnc dirtEffect: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Feedback | ||
| | |eff= local | ||
| | |descr= Screen dirt (texture) postprocess. | ||
Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler. | |||
|s1= [unit, damage] call [[BIS_fnc_dirtEffect]] | |||
|p1= unit: [[Object]] - who gets the damage. '''Unused and useless parameter''' | |||
|p2= damage: [[Number]] - damage given to unit by explosion | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[nil, 0.5] call BIS_fnc_dirtEffect;</sqf> | |||
|seealso= [[BIS_fnc_bloodEffect]] [[BIS_fnc_flamesEffect]] | |||
}} | }} | ||
Latest revision as of 13:25, 13 July 2022
Description
- Description:
- Screen dirt (texture) postprocess. Displays dust PP according to damage obtained from near explosion; takes array from "Explosion" event handler.
- Execution:
- call
- Groups:
- Feedback
Syntax
- Syntax:
- [unit, damage] call BIS_fnc_dirtEffect
- Parameters:
- unit: Object - who gets the damage. Unused and useless parameter
- damage: Number - damage given to unit by explosion
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_bloodEffect BIS_fnc_flamesEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note