engineOn: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofpr |= Game name
|game1= ofp
|version1= 1.90


|1.9|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].  
|game5= arma2oa
|version5= 1.50


NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. |= Description
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00


| vehicle '''engineOn''' state |= Syntax
|game7= arma3
|version7= 0.50


|p1= vehicle: [[Object]] |= Parameter 1
|arg= local


|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off |= Parameter 2
|eff= global


| [[Nothing]] |= Return value
|gr1= Object Manipulation
____________________________________________________________________________________________
 
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] {_jeep [[engineOn]] [[true]]};</code> |= Example 1


|x2= <code>[[if]] ([[local]] [[vehicle]] [[player]]) [[then]] {
|descr= Activates and deactivates the engine of a vehicle.
[[vehicle]] [[player]] [[engineOn]] [[true]];
} [[else]] {
[[hint]] "Get in the driver seat, soldier!";
};</code> |= Example 2
____________________________________________________________________________________________


| [[isEngineOn]] |= See also
|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.


}}
|s1= vehicle [[engineOn]] state
 
|p1= vehicle: [[Object]]
 
|p2= state: [[Boolean]] - [[true]] to turn the engine on, [[false]] to turn it off
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)
<dt class="note">'''[[User:Benargee|Benargee]]'''
<dd class="note">
To switch engine off can also use [[setFuel]] and [[fuel]]:
<code>[[private]] "_gas";
_gas = [[fuel]] heli;
heli [[setFuel]] 0;
[[sleep]] 0.01;  
heli [[setFuel]] _gas;</code>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.


<!-- Note Section END -->
|x2= <sqf>
</dl>
waitUntil { player == driver _jeep; };
vehicle player engineOn true;
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[isEngineOn]]
}}


[[Category:Scripting Commands|ENGINEON]]
{{Note
[[Category:Scripting Commands OFP 1.96|ENGINEON]]
|user= Benargee
[[Category:Scripting Commands OFP 1.46|ENGINEON]]
|timestamp= 20140825222700
[[Category:Scripting Commands ArmA|ENGINEON]]
|text= To switch engine off can also use [[setFuel]] and [[fuel]]:
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
<sqf>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
private "_gas";
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
_gas = fuel heli;
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
heli setFuel 0;
sleep 0.01;
heli setFuel _gas;
</sqf>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
}}

Latest revision as of 02:12, 10 February 2023

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle.
Multiplayer:
Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Aug 25, 2014 - 22:27 (UTC)
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.