lnbSetValue: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
|version2= 1.50


|arg= local |= Arguments in MP
|game3= tkoh
|version3= 1.00


|eff= local |= Effects in MP
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Sets the additional integer value in the item with the position index of the 2D listbox. |= Description
|gr1= GUI Control - ListNBox
____________________________________________________________________________________________


| [[lnbSetValue]] [idc,[row,column],value] |= Syntax
|descr= Sets the additional '''integer''' value in the item with the position index of the 2D listbox.


|p1= [idc,[row,column],value]: [[Array]]  |= PARAMETER1
|s1= [[lnbSetValue]] [idc, [row, column], value]


| [[Nothing]] |= RETURNVALUE
|p1= idc: [[Number]]


____________________________________________________________________________________________
|p2= row: [[Number]]


| s2= _ctrl [[lnbSetValue]] [ [row,column],value] |= Syntax
|p3= column: [[Number]]
| p21= _ctrl: [[Control]] |= PARAMETER1
| p22= [ [row,column],value]: [[Array]]  |= PARAMETER2


| r2= [[Nothing]] |= RETURNVALUE
|p4= value: [[Number]]
____________________________________________________________________________________________


|x1= <code>_ctrl [[lnbSetValue]] [ [0,0],1];</code>|= Example 1
|r1= [[Nothing]]
____________________________________________________________________________________________


| [[lnbAddArray]], [[lnbAddColumn]], [[lnbAddRow]], [[lnbClear]], [[lnbColor]], [[lnbCurSelRow]], [[lnbData]], [[lnbDeleteColumn]], [[lnbDeleteRow]], [[lnbGetColumnsPosition]], [[lnbPicture]], [[lnbSetColor]], [[lnbSetColumnsPos]], [[lnbSetCurSelRow]], [[lnbSetData]], [[lnbSetPicture]], [[lnbSetText]], [[lnbSize]], [[lnbText]], [[lnbValue]] |= SEEALSO
|s2= control [[lnbSetValue]] [<nowiki/>[row, column], value]


| |= MPBEHAVIOUR
|p21= control: [[Control]]
____________________________________________________________________________________________
 
}}
|p22= row: [[Number]]
 
|p23= column: [[Number]]
 
|p24= value: [[Number]]
 
|r2= [[Nothing]]


<h3 style='display:none'>Notes</h3>
|x1= <sqf>_ctrl lnbSetValue [[0,0],1];</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted: Sep 9 2014</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">(A3 1.28)As for invisible data processing, [[lnbAddArray]], [[lnbAddColumn]], [[lnbData]], [[lnbGetColumnsPosition]], [[lnbSetColumnsPos]], [[lnbSetData]], [[lnbSetText]], [[lnbSetValue]], [[lnbText]] and [[lnbValue]] store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax:
<code>
//Set same value to one position of a [[Control]]
_ctrl [[lnbSetData]] [ [0,0],"#1"];
[[lnbSetColumnsPos]] [102, [0,1], 1];
_ctrl [[lnbSetText]] [ [0,1], "#1"];
_ctrl [[lnbSetValue]] [ [0,0],1];
//Accessing the value disregard affecting one another.
_ctrl [[lnbData]] [0,0]; //"#1"
[[lnbGetColumnsPosition]] _ctrl //[1];
_ctrl [[lnbText]] [0,0];//"#1"
_ctrl [[lnbValue]] [0,0];//1
</code>
For a direct visible control over CT_LISTNBOX:
<code>
0 = [_CT_LISTNBOX] [[spawn]] { 
  [[private]] ["_CT_LISTNBOX","_color","_current","_pic"];
  [[disableSerialization]];
  _CT_LISTNBOX = _this [[select]] 0;
  {
_CT_LISTNBOX [[lnbAddRow]] [ [[getText]] (_x >> "displayNameShort"),[[getText]] (_x >> "displayName")];
_CT_LISTNBOX [[lnbSetPicture]] [ [_foreachIndex,0],[[getText]] (_x >> "texture")];
  } [[forEach]] ("[[isClass]] _x" [[configClasses]] ([[configFile]] >> "CfgRanks"));
  _CT_LISTNBOX [[lnbSetCurSelRow]] 0;
  [[Image:WuChaoRen_000.png]]
  _current = [[lnbCurSelRow]] _CT_LISTNBOX;
  _color = _CT_LISTNBOX [[lnbColor]] [_current,0];
  _CT_LISTNBOX [[lnbSetColor]] [ [_current,1], [(_color [[select]] 0)/2,0,0,1] ];
  [[Image:WuChaoRen_001.png]]
  _CT_LISTNBOX [[lnbDeleteColumn]] 0;
  [[Image:WuChaoRen_002.png]]
  _CT_LISTNBOX [[lnbDeleteRow]] 1;
  [[Image:WuChaoRen_003.png]]
  [[sleep]] 1;
  [[lnbClear]] _CT_LISTNBOX;//Clear all items but control still remains just invisible.
};
</code>
A combined use of both invisible and visible data processing commands alive the [[Control]].
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[lnbAddArray]] [[lnbAddColumn]] [[lnbAddRow]] [[lnbClear]] [[lnbColor]] [[lnbCurSelRow]] [[lnbData]] [[lnbDeleteColumn]] [[lnbDeleteRow]] [[lnbGetColumnsPosition]] [[lnbPicture]] [[lnbSetColor]] [[lnbSetColumnsPos]] [[lnbSetCurSelRow]] [[lnbSetData]] [[lnbSetPicture]] [[lnbSetText]] [[lnbSize]] [[lnbText]] [[lnbValue]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:15, 16 May 2022

Hover & click on the images for description

Description

Description:
Sets the additional integer value in the item with the position index of the 2D listbox.
Groups:
GUI Control - ListNBox

Syntax

Syntax:
lnbSetValue [idc, [row, column], value]
Parameters:
idc: Number
row: Number
column: Number
value: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
control lnbSetValue [[row, column], value]
Parameters:
control: Control
row: Number
column: Number
value: Number
Return Value:
Nothing

Examples

Example 1:
_ctrl lnbSetValue [[0,0],1];

Additional Information

See also:
lnbAddArray lnbAddColumn lnbAddRow lnbClear lnbColor lnbCurSelRow lnbData lnbDeleteColumn lnbDeleteRow lnbGetColumnsPosition lnbPicture lnbSetColor lnbSetColumnsPos lnbSetCurSelRow lnbSetData lnbSetPicture lnbSetText lnbSize lnbText lnbValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note