landAt: Difference between revisions
Jump to navigation
Jump to search
Tankbuster (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(55 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= arma1 | ||
|version1= 1.08 | |||
|1. | |game2= arma2 | ||
|version2= 1.00 | |||
| | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Unit Control | ||
|gr2= Roads and Airports | |||
|descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information. | |||
{{Feature|arma3| | |||
* {{GVI|arma3|1.68|size= 0.75}} it is possible to also make the airplane land at a [[Arma 3: Dynamic Airport Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see {{Link|#Example 2}} | |||
* {{GVI|arma3|2.18|size= 0.75}} it is also possible to make a helicopter land at a specific helipad. | |||
}} | }} | ||
{{Feature|informative|To make a '''helicopter''' land, see the [[land]] command.}} | |||
|s1= plane [[landAt]] ID | |||
[[ | |||
[[ | |p1= plane: [[Object]] - a plane | ||
|p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]] | |||
|r1= [[Nothing]] | |||
[[ | |s2= plane [[landAt]] airportObject | ||
|s2since= arma3 1.68 | |||
[[ | |p21= plane: [[Object]] | ||
|p22= airportObject: [[Object]] | |||
|r2= [[Nothing]] | |||
|s3= heli [[landAt]] [heliPad, mode] | |||
|s3since= arma3 2.18 | |||
[[ | |p41= heli: [[Object]] - Helicopter/VTOL aircraft | ||
|p42= heliPad: [[Object]] - A helipad object (can be an invisible helipad) | |||
|p43= mode: [[String]] - Landing mode. See the [[land]] command | |||
|r3= [[Boolean]] - Returns [[true]] if landing command was issued successfully. [[false]] if failed. | |||
|x1= <sqf>_plane1 landAt 1;</sqf> | |||
|x2= <sqf> | |||
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; | |||
_plane1 landAt _dynamicAirport1; | |||
</sqf> | |||
< | |x3= <sqf> | ||
</ | _hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; | ||
_hpad setPosASL _pos; | |||
heli landAt [_hpad, "LAND"]; | |||
</sqf> | |||
|seealso= [[Arma: Airport IDs]] [[land]] [[setAirportSide]] [[assignToAirport]] [[allAirports]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 16:21, 30 June 2024
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
- Groups:
- Unit ControlRoads and Airports
Syntax 1
- Syntax:
- plane landAt ID
- Parameters:
- plane: Object - a plane
- ID: Number - Airport ID
- Return Value:
- Nothing
Syntax 2
- Syntax:
- plane landAt airportObject
- Parameters:
- plane: Object
- airportObject: Object
- Return Value:
- Nothing
Syntax 3
- Syntax:
- heli landAt [heliPad, mode]
- Parameters:
- heli: Object - Helicopter/VTOL aircraft
- heliPad: Object - A helipad object (can be an invisible helipad)
- mode: String - Landing mode. See the land command
- Return Value:
- Boolean - Returns true if landing command was issued successfully. false if failed.
Examples
- Example 1:
- _plane1 landAt 1;
- Example 2:
- _dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
- Example 3:
- _hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Roads and Airports
- Scripting Commands: Global Effect