getAmmoCargo: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|0.56|= Game version
|version1= 0.56
|arg= global|= Arguments in MP
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| Returns the amount of ammo resources in the cargo space of a repair vehicle.  |= Description
|arg= global
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| '''getAmmoCargo''' vehicle  |= Syntax
|gr1= Vehicle Inventory


|p1= vehicle: [[Object]] |= Parameter 1
|descr= Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle.
{{Feature|informative|Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)}}


| [[Number]] |= RETURNVALUE
|s1= [[getAmmoCargo]] vehicle


|p1= vehicle: [[Object]]


|x1= <code>value = getAmmoCargo myVehicleName;</code>|= EXAMPLE1
|r1= [[Number]] - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]]


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|x1= <sqf>value = getAmmoCargo myVehicleName;</sqf>


| [[setAmmoCargo]], [[getFuelCargo]], [[getRepairCargo]] |= SEEALSO
|seealso= [[setAmmoCargo]] [[getFuelCargo]] [[getRepairCargo]]
 
|  |= MPBEHAVIOUR
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}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
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<h3 style='display:none'>Bottom Section</h3>
<dt></dt>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
<dd class="notedate">Posted on 2014-12-22 - 17:16 (UTC)</dd>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
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<dl class="command_description">
<dd class="notedate">Posted on December 22, 2014 - 17:16 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="note">
<dd class="note">
If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br/>
'''Prior to {{arma3}} v1.94''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br>
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]].
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
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Latest revision as of 23:07, 4 May 2024

Hover & click on the images for description

Description

Description:
Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle.
Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)
Groups:
Vehicle Inventory

Syntax

Syntax:
getAmmoCargo vehicle
Parameters:
vehicle: Object
Return Value:
Number - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is !alive or isNull

Examples

Example 1:
value = getAmmoCargo myVehicleName;

Additional Information

See also:
setAmmoCargo getFuelCargo getRepairCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-12-22 - 17:16 (UTC)
AgentRev
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.