objNull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(format see also)
m (Some wiki formatting)
 
(61 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| A non-existing [[Object]]. This value is not equal to anything, including itself. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''objNull''' |= Syntax
|game4= arma2
|version4= 1.00


| [[Object]] |= Return value
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


____________________________________________________________________________________________
|game6= tkoh
|version6= 1.00


| [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]]  |= See also
|game7= arma3
|version7= 0.50


}}
|gr1= Variables
 
|descr= A non-existent [[Object]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
<sqf>
objNull == objNull; // false
isNull objNull; // true
objNull isEqualTo objNull; // true
</sqf>
 
|s1= [[objNull]]
 
|r1= [[Object]]
 
|x1= <sqf>player == player; // false if player is null</sqf>


<h3 style="display:none">Notes</h3>
|x2= <sqf>isNull player; // true if player is null</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->
You can not compare these values, but you can check whether they are null:
hint str isNull objNull // true


<!-- Note Section END -->
|x3= <sqf>str objNull // <NULL-object></sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x4= <sqf>position objNull // [0,0,0]</sqf>


[[Category:Scripting Commands|OBJNULL]]
|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[taskNull]] [[teamMemberNull]] [[scriptNull]] [[configNull]] [[typeName]] [[isNull]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands OFP 1.96|OBJNULL]]
[[Category:Scripting Commands OFP 1.46|OBJNULL]]
[[Category:Scripting Commands ArmA|OBJNULL]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:02, 27 August 2022

Hover & click on the images for description

Description

Description:
A non-existent Object. To compare non-existent objects use isNull or isEqualTo:
objNull == objNull; // false isNull objNull; // true objNull isEqualTo objNull; // true
Groups:
Variables

Syntax

Syntax:
objNull
Return Value:
Object

Examples

Example 1:
player == player; // false if player is null
Example 2:
isNull player; // true if player is null
Example 3:
str objNull // <NULL-object>
Example 4:
position objNull // [0,0,0]

Additional Information

See also:
controlNull displayNull grpNull locationNull taskNull teamMemberNull scriptNull configNull typeName isNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note