enableFatigue: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| | |gr1= Stamina System | ||
| | |descr= Enables/Disables the person's fatigue. | ||
| | |s1= unit [[enableFatigue]] enable | ||
| | |p1= unit: [[Object]] | ||
| [[ | |p2= enable: [[Boolean]] | ||
|r1= [[Nothing]] | |||
|x1= < | |x1= <sqf>player enableFatigue false;</sqf> | ||
|x2= < | |x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf> | ||
|seealso= [[getFatigue]] [[setFatigue]] | |||
| [[getFatigue]] | |||
}} | }} | ||
<dl class="command_description"> | |||
<dl class= | |||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2015-03-24 - 16:30 (UTC)</dd> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | <dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
When the player dies enableFatigue is set to true after the respawn | When the player dies enableFatigue is set to true after the respawn | ||
</dd> | </dd> | ||
< | <dt><dt> | ||
< | <dd class="notedate">Posted on 2016-01-27 - 19:17 (UTC)</dd> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:06, 13 May 2023
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit enableFatigue enable
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getFatigue setFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-03-24 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on 2016-01-27 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.