BIS fnc spawnEnemy: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2oa
____________________________________________________________________________________________
|version1= 1.50


| arma2oa |= Game name
|game2= tkoh
|version2= 1.00


|1.00|= Game version
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| <pre>
|gr1= Object Manipulation
/*


Description:
|descr= Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Spawns enemies near player according to array of enemy classes.
        The units will try to hunt down the player


Parameter(s):
|exec= spawn
_this select 0: OBJECT - player
_this select 1: OBJECT - refence object (enemies will be spawned on same direction in respect to the player)
_this select 2: SIDE - side of enemies
_this select 3: ARRAY - list of enemy classes (units will form a group together)
_this select 4 (Optional): NUMBER - delay between spawning
_this select 5 (Optional): CODE - code executed on every soldier. Unit is passed as _this


Returns:
|s1= [aPlayer, target, side, classes, maxEnemies, delay, code] spawn [[BIS_fnc_spawnEnemy]]
ARRAY - list of all spawned crows
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= aPlayer: [[Object]] - a unit that [[isPlayer|is a player]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_spawnEnemy]]; --> |= Syntax
|p2= target: [[Object]] - reference object (enemies will be spawned on same direction in respect to the player)


|p1= |= Parameter 1
|p3= side: [[Side]] - side of the spawned enemies


| |= Return value
|p4= classes: [[Array]] of [[String]]s - list of enemy classes (units will form a group together)
____________________________________________________________________________________________
{{Feature|important|Classes must be of the defined ''side'', otherwise they will attack each other.}}


|x1= <code></code> |=
|p5= maxEnemies: [[Number]] - (Optional, default 10) maximum number of enemies at once
____________________________________________________________________________________________


| |= See also
|p6= delay: [[Number]] - (Optional, default 30) time between spawn waves


}}
|p7= code: [[Code]] - (Optional, default {}) - code to execute on each unit (referenced by [[Magic Variables#this|_this]])


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_spawnGroup]] [[BIS_fnc_stalk]]
[[Category:Function Group: Spawning|{{uc:spawnEnemy}}]]
}}
[[Category:Functions|{{uc:spawnEnemy}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:spawnEnemy}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:spawnEnemy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:spawnEnemy}}]]

Latest revision as of 23:19, 3 February 2023

Hover & click on the images for description

Description

Description:
Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
Execution:
spawn
Groups:
Object Manipulation

Syntax

Syntax:
[aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
Parameters:
aPlayer: Object - a unit that is a player
target: Object - reference object (enemies will be spawned on same direction in respect to the player)
side: Side - side of the spawned enemies
classes: Array of Strings - list of enemy classes (units will form a group together)
Classes must be of the defined side, otherwise they will attack each other.
maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
delay: Number - (Optional, default 30) time between spawn waves
code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
Return Value:
Nothing

Examples

Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;

Additional Information

See also:
BIS_fnc_spawnGroup BIS_fnc_stalk

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note