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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|1.08|= Game version
|version1= 1.08
|arg= local|= Arguments in MP
|eff= global|= Effects in MP
____________________________________________________________________________________________


| Order an AI airplane to land at a given airport. [[ArmA:Airport ID|ID]] is the number to identify which airport on the island you want. |= Description
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| plane '''landAt''' id |= Syntax
|game3= arma2oa
|version3= 1.50


|p1= plane: [[Object]] |= Parameter 1
|game4= tkoh
|version4= 1.00


|p2= id: [[Number]] |= Parameter 2
|game5= arma3
|version5= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <pre>_plane1 landAt 1</pre> |= Example 1
____________________________________________________________________________________________


| [[land]] |= See also
|eff= global


}}
|gr1= Unit Control


<h3 style="display:none">Notes</h3>
|gr2= Roads and Airports
<dl class="command_description">
<!-- Note Section BEGIN -->
[[User:S3N7RY|l_S3N7RY_l]] 17:10, 23 February 2014 (AEDT)
'''ARMA 3:'''


[[Altis]]:
|descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
* 0 = Airbase
{{Feature|arma3|
* 1 = AAC Airfield
* {{GVI|arma3|1.68|size= 0.75}} it is possible to also make the airplane land at a [[Arma 3: Dynamic Airport Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see {{Link|#Example 2}}
* 2 = Krya Nera Airstrip
* {{GVI|arma3|2.18|size= 0.75}} it is also possible to make a helicopter land at a specific helipad.
* 3 = Selakeno Airfield
}}
* 4 = Molos Airfield
{{Feature|informative|To make a '''helicopter''' land, see the [[land]] command.}}
* 5 = Almyra Salt Lake Airstrip


|s1= plane [[landAt]] ID


|p1= plane: [[Object]] - a plane


[[User:Tom 48 97|tom_48_97]] 17:56, 21 September 2010 (CEST)
|p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]]


'''ARMA 2 OA:'''
|r1= [[Nothing]]


[[Takistan]]:
|s2= plane [[landAt]] airportObject
* 0 = Airport NorthWest
* 1 = Airport SouthEast


Planes approach all airports from South West
|s2since= arma3 1.68


|p21= plane: [[Object]]


'''ARMA 2:'''
|p22= airportObject: [[Object]]


[[Utes]]:
|r2= [[Nothing]]
* 0 = There is only one airport


[[Chernarus]]:
|s3= heli [[landAt]] [heliPad, mode]
* 0 = Airport NorthWest close to Grishno
* 1 = Airport NorthEast close to Kranostav
* 2 = Airport SouthWest close to Balota
* 3 = Nearest Airport


Planes approach all airports from South East
|s3since= arma3 2.18


|p41= heli: [[Object]] - Helicopter/VTOL aircraft


'''ARMA:'''
|p42= heliPad: [[Object]] - A helipad object (can be an invisible helipad)


[[Sahrani]]:
|p43= mode: [[String]] - Landing mode. See the [[land]] command
*0: - Paraiso
*1: - Rahmadi
*2: - Pita
*3: - Antigua


|r3= [[Boolean]] - Returns [[true]] if landing command was issued successfully. [[false]] if failed.


<!-- Note Section END -->
|x1= <sqf>_plane1 landAt 1;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
[[Category:Scripting Commands|LANDAT]]
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player;
[[Category:Scripting Commands ArmA|LANDAT]]
_plane1 landAt _dynamicAirport1;
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
</sqf>
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|x3= <sqf>
<dl class="command_description">
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0];
<dd class="notedate">Posted on November 8, 2014 - 22:59 (UTC)</dd>
_hpad setPosASL _pos;
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
heli landAt [_hpad, "LAND"];
<dd class="note">
</sqf>
In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.
</dd>
</dl>
<!-- DISCONTINUE Notes -->


<!-- CONTINUE Notes -->
|seealso= [[Arma: Airport IDs]] [[land]] [[setAirportSide]] [[assignToAirport]] [[allAirports]]
<dl class="command_description">
}}
<dd class="notedate">Posted on June 19, 2016 - 09:24 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
'''ARMA 3''': Tanoa <br>
0 = Aeroport de Tanoa <br>
1 = Tuvanaka Airbase <br>
2 = Saint-George Airstrip <br>
3 = Bala Airstrip <br>
4 = La Rochelle Aerodome <br>
'''ARMA 3''': Stratis <br>
0 = Stratis Airbase
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 16:21, 30 June 2024

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
  • Arma 3 logo black.png1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2
  • Arma 3 logo black.png2.18 it is also possible to make a helicopter land at a specific helipad.
To make a helicopter land, see the land command.
Groups:
Unit ControlRoads and Airports

Syntax 1

Syntax:
plane landAt ID
Parameters:
plane: Object - a plane
ID: Number - Airport ID
Return Value:
Nothing

Syntax 2

Syntax:
plane landAt airportObject
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Syntax 3

Syntax:
heli landAt [heliPad, mode]
Parameters:
heli: Object - Helicopter/VTOL aircraft
heliPad: Object - A helipad object (can be an invisible helipad)
mode: String - Landing mode. See the land command
Return Value:
Boolean - Returns true if landing command was issued successfully. false if failed.

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Example 3:
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];

Additional Information

See also:
Arma: Airport IDs land setAirportSide assignToAirport allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note