BIS fnc addRespawnInventory: Difference between revisions

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{{Function|= Comments
{{RV|type=function
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| arma3 |= Game name
|game1= arma3
|version1= 1.60


|0.74|= Game version
|gr1= Respawn


|eff= global |=
|eff= global
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| Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]].
|descr= Add a respawn inventory for [[Arma 3: Respawn#MenuInventory|respawn menu]].<br>
Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. Or you may use an existing CfgVehicles soldier class as reference.


Available loadouts are defined in ''CfgRespawnInventory'' in [[Description.ext]].
|s1= [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]
|= Description
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| [target, inventory] call [[BIS_fnc_addRespawnInventory]]; |= Syntax
|p1= target: Receiver of the respawn loadout
* [[Namespace]] - use [[missionNamespace]] to add the loadout to everyone
* [[Side]]
* [[Group]]
* [[Object]]


|p1= '''target''': Receiver of the respawn loadout
|p2= inventoryParams: [[Array]] or [[String]]
: [[Namespace]] - use [[missionNamespace]] to add the loadout to everyone
* [[String]] - [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]] class or [[CfgVehicles]] soldier class
: [[Side]]
* [[Array]] - format [class, number, limit]
: [[Group]]
** class: [[String]] - [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]] class or [[CfgVehicles]] soldier class
: [[Object]]|=
** number: [[Number]] - Number of players who can use this inventory (-1 = no limit, default)
|p2= '''inventory''': [[String]] - ''CfgRespawnInventory'' class
** limit: [[Number]] - Limit for role assigned to given loadout (-1 = no limit, default)
*** Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
*** If the limit definition for role is called multiple times with different numbers, then the highest number is used.


| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value
|r1= [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]]
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|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |=


|x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]],"ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |=
|x1= <sqf>[west, "WEST1"] call BIS_fnc_addRespawnInventory;</sqf>
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| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]] |= See also
|x2= <sqf>private _myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;</sqf>


|seealso= [[Arma 3: Respawn]] [[BIS_fnc_removeRespawnInventory]] [[BIS_fnc_getRespawnInventories]] [[BIS_fnc_setRespawnInventory]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Respawn|{{uc:addRespawnInventory}}]]
[[Category:Functions|{{uc:addRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:addRespawnInventory}}]]

Latest revision as of 06:10, 6 September 2024

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu.
Available loadouts are defined in CfgRespawnInventory. Or you may use an existing CfgVehicles soldier class as reference.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventoryParams] call BIS_fnc_addRespawnInventory
Parameters:
target: Receiver of the respawn loadout
inventoryParams: Array or String
  • String - CfgRespawnInventory class or CfgVehicles soldier class
  • Array - format [class, number, limit]
    • class: String - CfgRespawnInventory class or CfgVehicles soldier class
    • number: Number - Number of players who can use this inventory (-1 = no limit, default)
    • limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
      • Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
      • If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Return Value:
Array - format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
private _myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3: Respawn BIS_fnc_removeRespawnInventory BIS_fnc_getRespawnInventories BIS_fnc_setRespawnInventory

Notes

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Only post proven facts here! Add Note