forceSpeed: Difference between revisions

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[[Category:Scripting Commands|HINTCARRAY]]
{{RV|type=command
[[Category:Scripting Commands ArmA|HINTCARRAY]]


|game1= arma1
|version1= 1.00


<h2 style="color:#000066">''title '' ''' hintC  '' [text1, text2, ...]'''''</h2>
|game2= arma2
|version2= 1.00


|game3= arma2oa
|version3= 1.50


'''Operand types:'''
|game4= tkoh
|version4= 1.00


'''title''': [[String]]
|game5= arma3
   
|version5= 0.50
'''[text1, text2, ...]''': [[Array]]


'''Type of returned value:'''
|gr1= Object Manipulation


[[Nothing]]
|descr= Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.


'''Compatibility:'''
|s1= object [[forceSpeed]] speed


Version 2.01 required.
|p1= object: [[Object]]


'''Description:'''
|p2= speed: [[Number]] - in metre per second


Creates a hint dialog with the given title and text. Texts can be plain or structured.
|r1= [[Nothing]]
 
|x1= <sqf>_helicopter forceSpeed 150;</sqf>
 
|seealso= [[getForcedSpeed]] [[forceWalk]] [[isWalking]] [[isForcedWalk]] [[getSpeed]]
}}
 
<dl class="command_description">
 
<dt><dt>
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
<dt class="note">[[User:Donnervogel|Donnervogel]]</dt>
<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
 
<dt><dt>
<dd class="notedate">Posted on 9 February 2008</dd>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
 
<dt><dt>
<dd class="notedate">Posted on 14 December 2011</dd>
<dt class="note">[[User:Igneous01|Igneous01]]</dt>
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2020-05-01 - 03:21 (UTC)</dd>
<dt class="note">[[User:TMZulu|TMZulu]]</dt>
<dd class="note">This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.</dd>
 
</dl>
 
{{Note
|user= Leopard20
|timestamp= 20211117064926
|text= In the case of infantry units, it is recommended to use [[getSpeed]] for better and more accurate results:
<sqf>_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run</sqf>
}}

Latest revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
Groups:
Object Manipulation

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number - in metre per second
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

See also:
getForcedSpeed forceWalk isWalking isForcedWalk getSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
Posted on 2020-05-01 - 03:21 (UTC)
TMZulu
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
Leopard20 - c
Posted on Nov 17, 2021 - 06:49 (UTC)
In the case of infantry units, it is recommended to use getSpeed for better and more accurate results:
_unit forceSpeed (_unit getSpeed "NORMAL"); // force the unit to run