inAreaArray: Difference between revisions
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Killzone Kid (talk | contribs) (formatted and rearrange code in the note for performance) |
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<code>[[vehicles]] [[inAreaArray]] "mymarker" [[select]] {_x [[isKindOf]] "StaticWeapon"}</code> | <code>[[vehicles]] [[inAreaArray]] "mymarker" [[select]] {_x [[isKindOf]] "StaticWeapon"}</code> | ||
Will return only the statics inside the given marker | Will return only the statics inside the given marker | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 23, 2017 - 20:22 (UTC)</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
<dd class="note"> | |||
In alternative syntax 3 and example 4, the number supplied is radius, not cirumference. | |||
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Revision as of 21:22, 23 July 2017
Description
- Description:
- Filters given list of Objects and/or Positions in relation to the given area, defined by a trigger, marker, location or array. Returns array of Objects and/or Positions from the list that are inside the area
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- positions inAreaArray trigger
- Parameters:
- positions: Array - Objects and/or Positions to check
- trigger: Object - trigger with given area
- Return Value:
- Array: Objects and/or Positions inside the trigger area
Syntax 2
- Syntax:
- positions inAreaArray marker
- Parameters:
- positions: Array - Objects and/or Positions to check
- marker: String - marker with given area
- Return Value:
- Array: Objects and/or Positions inside the marker area
Syntax 3
- Syntax:
- positions inAreaArray location
- Parameters:
- positions: Array - Objects and/or Positions to check
- location: Location - location with given area
- Return Value:
- Array: Objects and/or Positions inside the location area
Syntax 4
- Syntax:
- positions inAreaArray [center, a, b, angle, isRectangle, c]
- Parameters:
- positions: Array - Objects and/or Positions to check
- [center, a, b, angle, isRectangle, c]: Array
- center: Array - center of the area in format Position3D, Position2D
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle (Optional): Number - rotation angle. Default: 0
- isRectangle (Optional): Boolean - true if rectangle, false if ellipse. Default: false
- c (Optional): Number - z axis (z / 2). Default: -1 (unlimited)
- Return Value:
- Array: Objects and/or Positions inside the area
Examples
- Example 1:
vehicles inAreaArray trigger_1;
- Example 2:
allUnits inAreaArray marker_1;
- Example 3:
allPlayers inAreaArray location_1;
- Example 4:
allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];
Additional Information
- See also:
- inAreatriggerArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on June 11, 2017 - 21:33 (UTC)
- Tankbuster
-
The array you send the command can be filtered. For example:
vehicles inAreaArray "mymarker" select {_x isKindOf "StaticWeapon"}
Will return only the statics inside the given marker
- Posted on July 23, 2017 - 20:22 (UTC)
- Tankbuster
- In alternative syntax 3 and example 4, the number supplied is radius, not cirumference.