BIS fnc createRuin: Difference between revisions
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| | | Create a building ruin and hide the original object. |= Description | ||
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| building call [[BIS_fnc_createRuin]] |= Syntax | |||
|p1= building: [[Object]] - building to "destroy" |= Parameter 1 | |||
| [[Object]] - the created ruin |= Return value | |||
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| < | |x1= <code>aBuilding [[call]] [[BIS_fnc_createRuin]];</code> |= Example 1 | ||
| | |x2= <code> {{codecomment|// will destroy every house in a 50m radius around the player}} | ||
{ _x [[call]] [[BIS_fnc_createRuin]]; } [[forEach]] ([[nearestObjects]] <nowiki>[</nowiki>[[player]], ["House"], 50]);</code> |= Example 2 | |||
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| |= See also | | |= See also | ||
}} | }} | ||
Revision as of 09:45, 21 April 2018
Description
- Description:
- Create a building ruin and hide the original object.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- building call BIS_fnc_createRuin
- Parameters:
- building: Object - building to "destroy"
- Return Value:
- Object - the created ruin
Examples
- Example 1:
aBuilding call BIS_fnc_createRuin;
- Example 2:
// will destroy every house in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (nearestObjects [player, ["House"], 50]);
Additional Information
- See also:
- See also needed
Notes
-
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