BIS_fnc_createRuin

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Introduced with Arma 3 version 1.76
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.76

Description

Description:
Create a building ruin and hide the original object.

Syntax

Syntax:
building call BIS_fnc_createRuin
Parameters:
building: Object - building to "destroy"
Return Value:
Object - the created ruin

Examples

Example 1:
aBuilding call BIS_fnc_createRuin;
Example 2:
// will destroy every building in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (player nearObjects ["House", 50]);

Additional Information

Execution:
call
Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on June 1, 2019 - 13:14 (UTC)
beno_83au
In MP this function doesn't hide the building globally, so other clients will see both the original building AND the newly created ruined building - https://feedback.bistudio.com/T140045. To get around this I've been hiding the object manually on all other clients:

_building call BIS_fnc_createRuin;
[_building,true] remoteExecCall ["hideObject",-clientOwner];

This will run hideObject on all other clients besides the client (or server) that this was executed from.