vectorModelToWorldVisual: Difference between revisions
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(Move to 1.72 category) |
Killzone Kid (talk | contribs) (see also) |
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|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1 | <code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1 | ||
|[[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also | |[[vectorDirVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also | ||
}} | }} | ||
Revision as of 00:17, 3 February 2019
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual
Notes
-
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