BIS fnc radialRed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Page filling)
m (see also)
Line 27: Line 27:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]] |= See also
| [[Arma_3:_Event_Handlers#HandleDamage|HandleDamage EH]], [[BIS_fnc_radialRedOut]] |= See also


}}
}}

Revision as of 14:54, 9 May 2018


Hover & click on the images for description

Description

Description:
Red radial postprocess (hit damage, fire damage). Parameters are the same as the first four of HandleDamage EH.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[victim, bodyPart, damage, shooter] call BIS_fnc_radialRed
Parameters:
victim: Object - unit who gets damage
bodyPart: String - body part which gets damage
damage: Number - received damage amount
shooter: Object - (Optional, default objNull) shooter - requested only if bodyPart is not empty string
Return Value:
Nothing

Examples

Example 1:
player addEventHandler ["HandleDamage", { _this call BIS_fnc_radialRed; }];

Additional Information

See also:
HandleDamage EHBIS_fnc_radialRedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section