BIS fnc sceneGetObjects: Difference between revisions
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| {{warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | | {{warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br /> | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br /> | ||
Result is to format: | |||
<code>[ | <code>[ | ||
{{codecomment|// 11 elements for one object}} | {{codecomment|// 11 elements for one object}} | ||
Line 51: | Line 51: | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]] | ||
[[Category:Broken_Functions]] |
Revision as of 22:13, 6 May 2018
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note