BIS fnc sceneGetObjects: Difference between revisions
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]</code> | ]</code> | ||
{{Important| | {{Important| | ||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |= | Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |= | | [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |SYNTAX= | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |= | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |PARAMETER1= | ||
|p2= radius: [[Number]] - (Optional, default 20) |= | |p2= radius: [[Number]] - (Optional, default 20) |PARAMETER2= | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) |= | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) |PARAMETER3= | ||
| [[Script_(Handle)|Script handle]] |= | | [[Script_(Handle)|Script handle]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |EXAMPLE1= | ||
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| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |= | | [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:33, 7 April 2019
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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