BIS fnc sceneSetObjects: Difference between revisions
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| This function sets objects positions and direction relative to the chosen object. | | This function sets objects positions and direction relative to the chosen object. | ||
{{warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}} |= | {{warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]] |= | | [centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]] |SYNTAX= | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |= | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |PARAMETER1= | ||
|p2= objectsArray: [[Array]] - See [[BIS_fnc_sceneGetObjects]] for format information |= | |p2= objectsArray: [[Array]] - See [[BIS_fnc_sceneGetObjects]] for format information |PARAMETER2= | ||
|p3= applyOffset: [[Boolean]] - [[true]] to apply height offset |= | |p3= applyOffset: [[Boolean]] - [[true]] to apply height offset |PARAMETER3= | ||
|p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]] |= | |p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]] |PARAMETER4= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code> |= | |x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |= | | [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO= | ||
}} | }} | ||
Revision as of 14:33, 7 April 2019
Description
- Description:
- This function sets objects positions and direction relative to the chosen object.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [centre, objectsArray, applyOffset, stopped] call BIS_fnc_sceneSetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
- applyOffset: Boolean - true to apply height offset
- stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
- Return Value:
- Boolean
Examples
- Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;
Additional Information
Notes
-
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