BIS fnc bloodEffect: Difference between revisions
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| Adds the bleeding effect post-processing effect to the players screen. |= | | Adds the bleeding effect post-processing effect to the players screen. |DESCRIPTION= | ||
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| [10] call '''BIS_fnc_bloodEffect'''; |= | | [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX= | ||
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1 | |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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| [[BIS_fnc_indicateBleeding]] |= | | [[BIS_fnc_indicateBleeding]] |SEEALSO= | ||
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Revision as of 11:26, 7 April 2019
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- BIS_fnc_indicateBleeding
Notes
-
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