BIS fnc bloodEffect: Difference between revisions

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| Adds the bleeding effect post-processing effect to the players screen.  |= Description
| Adds the bleeding effect post-processing effect to the players screen.  |DESCRIPTION=
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| [10] call '''BIS_fnc_bloodEffect'''; |= Syntax
| [10] call '''BIS_fnc_bloodEffect'''; |SYNTAX=


|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1
|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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| [[BIS_fnc_indicateBleeding]] |= See also
| [[BIS_fnc_indicateBleeding]] |SEEALSO=


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Revision as of 11:26, 7 April 2019


Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect;
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

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Notes

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