BIS fnc addRespawnInventory: Difference between revisions

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Available loadouts are defined in ''CfgRespawnInventory'' in [[Description.ext]].
Available loadouts are defined in ''CfgRespawnInventory'' in [[Description.ext]].
  |= Description
  |DESCRIPTION=
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| [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |= Syntax
| [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |SYNTAX=


|p1= '''target''': Receiver of the respawn loadout
|p1= '''target''': Receiver of the respawn loadout
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**''If the limit definition for role is called multiple times with different numbers, then the highest number is used.''
**''If the limit definition for role is called multiple times with different numbers, then the highest number is used.''


| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |RETURNVALUE=
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| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]] |= See also
| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]] |SEEALSO=


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Revision as of 11:26, 7 April 2019

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, inventoryParams] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventoryParams: Array or String - If string then CfgRespawnInventory class if array then:
  • 0: String - CfgRespawnInventory class
  • 1: Number - Number of players who can use this inventory (0 = no limit)
  • 2: Number - Limit for role assigned to given loadout (0 = no limit)
    • Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
    • If the limit definition for role is called multiple times with different numbers, then the highest number is used.
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_removeRespawnInventory

Notes

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Notes

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