getHideFrom: Difference between revisions
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| Returns the [[Position]] where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position. |= | | Returns the [[Position]] where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position. |DESCRIPTION= | ||
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| object '''getHideFrom''' enemy |= | | object '''getHideFrom''' enemy |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= enemy: [[Object]] |= | |p2= enemy: [[Object]] |PARAMETER2= | ||
| [[Array]] - [[ASLToATL]] representation of the believed [[aimPos]] of the enemy object |= | | [[Array]] - [[ASLToATL]] representation of the believed [[aimPos]] of the enemy object |RETURNVALUE= | ||
|x1= <code>_pos = [[player]] [[getHideFrom]] _enemy;</code>|Example 1= | |x1= <code>_pos = [[player]] [[getHideFrom]] _enemy;</code>|Example 1= | ||
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| [[findCover]], [[setHideBehind]], [[isHidden]], [[knowsAbout]], [[forgetTarget]] |= | | [[findCover]], [[setHideBehind]], [[isHidden]], [[knowsAbout]], [[forgetTarget]] |SEEALSO= | ||
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Revision as of 14:40, 7 April 2019
Description
- Description:
- Returns the Position where object believes the enemy to be. If there is no direct line of sight between the object and the enemy, this position is extrapolated based on the last known position and speed of the enemy. A returned position of [0,0,0] implies that object does not knowAbout enemy. If enemy is null it is some position in front of the object or enemy position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object getHideFrom enemy
- Parameters:
- object: Object
- enemy: Object
- Return Value:
- Array - ASLToATL representation of the believed aimPos of the enemy object
Examples
- Example 1:
_pos = player getHideFrom _enemy;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on April 25, 2015 - 07:15 (UTC)
- Benargee
- This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample