vectorModelToWorldVisual: Difference between revisions

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|eff=  |= Multiplayer Effects
|eff=  |= Multiplayer Effects
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| Converts vector from model to world space in render time scope. |= Description
| Converts vector from model to world space in render time scope. |DESCRIPTION=
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| object '''vectorModelToWorldVisual''' modelDir |= Syntax
| object '''vectorModelToWorldVisual''' modelDir |SYNTAX=
|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |PARAMETER1=
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |= Parameter 2
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] |PARAMETER2=
|p3=  |= Parameter 3
|p3=  |PARAMETER3=
|p4=  |= Parameter 4
|p4=  |PARAMETER4=
|p5=  |= Parameter 5
|p5=  |PARAMETER5=
|p6=  |= Parameter 6
|p6=  |PARAMETER6=
|  [[Array]] - vector direction in world space in format [x,y,z] |= Return Value
|  [[Array]] - vector direction in world space in format [x,y,z] |RETURNVALUE=
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|= Example 1
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code>|EXAMPLE1=
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
|[[vectorDirVisual]], [[modelToWorldVisual]], [[addForce]], [[addTorque]], [[vectorModelToWorld]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|SEEALSO=
}}
}}



Revision as of 14:51, 7 April 2019

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array - vector direction in model space in format [x,y,z]
Return Value:
Array - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual

Notes

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Only post proven facts here! Add Note

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