BIS fnc mapAnimAdd: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|arg= local |Multiplayer Arguments= | |||
|eff= local |Multiplayer Effects= | |||
| | | Similar to [[mapAnimAdd]], yet it provides additional parameters to allow for a non-linear zoom and various position interpolation modes. |Description= | ||
|[duration, toZoom, toPosition, interpModeZoom, interpModePosition, fromZoom, fromPosition] call [[BIS_fnc_mapAnimAdd]]|Syntax= | |||
|p1= duration: [[Number]] - (Optional, default 1.0) the animation duration in seconds|Parameter 1= | |||
|p2= toZoom: [[Number]] - (Optional, default 0.05) the zoom at the end of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)|Parameter 2= | |||
|p3= toPosition: [[Position]] - (Optional, default [0, 0, 0]) the position vector|Parameter 3= | |||
|p4= interpModeZoom: [[Number]] - (Optional, default 12) the interpolation mode for the zoom|Parameter 4= | |||
|p5= interpModePosition: [[Number]] - (Optional, default 12) the interpolation mode for the position|Parameter 5= | |||
|p6= fromZoom: [[Number]] - (Optional, default current map zoom) the zoom at the begnning of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)|Parameter 6= | |||
|p7= fromPosition: [[Position]] - (Optional, default current map position) the position vector to start the animation from|Parameter 7= | |||
|[[Nothing]]|Return value= | |||
|x1= <code>[[openMap]] [[true]]; {{codecomment|// The function won't work if the map is not open}} | |||
[2.0, 0.05, [[getPos]] [[player]]] [[call]] BIS_fnc_mapAnimAdd;</code>|Example 1= | |||
|exec= call |Execution= | |exec= call |Execution= | ||
| |See also= | | [[BIS_fnc_mapAnimClear]], [[BIS_fnc_mapAnimDone]], [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]]|See also= | ||
}} | }} | ||
Revision as of 13:50, 22 April 2020
Description
- Description:
- Similar to mapAnimAdd, yet it provides additional parameters to allow for a non-linear zoom and various position interpolation modes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [duration, toZoom, toPosition, interpModeZoom, interpModePosition, fromZoom, fromPosition] call BIS_fnc_mapAnimAdd
- Parameters:
- duration: Number - (Optional, default 1.0) the animation duration in seconds
- toZoom: Number - (Optional, default 0.05) the zoom at the end of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
- toPosition: Position - (Optional, default [0, 0, 0]) the position vector
- interpModeZoom: Number - (Optional, default 12) the interpolation mode for the zoom
- interpModePosition: Number - (Optional, default 12) the interpolation mode for the position
- fromZoom: Number - (Optional, default current map zoom) the zoom at the begnning of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
- fromPosition: Position - (Optional, default current map position) the position vector to start the animation from
- Return Value:
- Nothing
Examples
- Example 1:
openMap true; // The function won't work if the map is not open [2.0, 0.05, getPos player] call BIS_fnc_mapAnimAdd;
Additional Information
- See also:
- BIS_fnc_mapAnimClearBIS_fnc_mapAnimDonemapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone
Notes
-
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