BIS fnc reviveOnBeingRevived: Difference between revisions
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{{Function | {{Function | ||
| arma3 | |game1= arma3 | ||
|1.42 | |version1= 1.42 | ||
<! | <!--|exec= server|=--> | ||
<! | <!--|arg= local--> | ||
| | <!--|eff= local--> | ||
|descr= Used to execute specific code localy on every client whenever 'being revived' flag changes. | |||
|s1= [nil, flagState, unit] call [[BIS_fnc_reviveOnBeingRevived]] | |||
|p1= nil: [[Nothing]] - This param was not impemented! | |||
|[] | |p2= flagState: [[Boolean]] - (Optional, default [[false]]) Flag state - [[true]] or [[false]] | ||
| | |p3= unit: [[Object]] - Unit to set the flag for | ||
| | |r1= [[Boolean]] - Returns [[true]] or [[Nothing]] if state didn't change | ||
|exec= call | | |x1= <code><noWiki>[</noWiki>[[nil]],[[true]],player_1] [[call]] [[BIS_fnc_reviveOnBeingRevived]];</code> | ||
|exec= call | |||
|seealso= [[Arma 3 Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | |||
}} | }} | ||
Revision as of 16:49, 17 January 2020
Description
- Description:
- Used to execute specific code localy on every client whenever 'being revived' flag changes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [nil, flagState, unit] call BIS_fnc_reviveOnBeingRevived
- Parameters:
- nil: Nothing - This param was not impemented!
- flagState: Boolean - (Optional, default false) Flag state - true or false
- unit: Object - Unit to set the flag for
- Return Value:
- Boolean - Returns true or Nothing if state didn't change
Examples
- Example 1:
[nil,true,player_1] call BIS_fnc_reviveOnBeingRevived;
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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