ctrlMapMouseOver: Difference between revisions
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| Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode. |= | | Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode. |DESCRIPTION= | ||
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| '''ctrlMapMouseOver''' control |= | | '''ctrlMapMouseOver''' control |SYNTAX= | ||
|p1= control: [[Control]] - map control |PARAMETER1= | |p1= control: [[Control]] - map control |PARAMETER1= |
Revision as of 14:36, 7 April 2019
Description
- Description:
- Returns description of map sign mouse cursor is over. Works with in-game map as well as 2D editor map in edit mode.
- Groups:
- Uncategorised
Syntax
- Syntax:
- ctrlMapMouseOver control
- Parameters:
- control: Control - map control
- Return Value:
- Array - Possible values:
Examples
- Example 1:
(uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"]; _mouseover = if (count (ctrlMapMouseOver (uiNamespace getVariable "_map")) > 0) then { ctrlMapMouseOver (uiNamespace getVariable "_map") } else { [""] }; if (_mouseover select 0 == "task" && str(_logic getVariable "onTaskAssigned") != str{}) then { //--- Task (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overMission"]; } else { //--- Waypoint (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_move"]; };
- Example 2:
onEachFrame {hintSilent str ctrlMapMouseOver (findDisplay 12 displayCtrl 51)};
Additional Information
- See also:
- findDisplaydisplayCtrl
Notes
-
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