surfaceNormal: Difference between revisions
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| Returns [http://en.wikipedia.org/wiki/Normal_(geometry) surface normal] on given position. |= | | Returns [http://en.wikipedia.org/wiki/Normal_(geometry) surface normal] on given position. |DESCRIPTION= | ||
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| '''surfaceNormal''' position|= | | '''surfaceNormal''' position|SYNTAX= | ||
|p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |= | |p1= position: [[Array]] - format [[Position2D]] or [[Position3D]] in which case Z will be ignored |PARAMETER1= | ||
| [[Array]] - Example: [-0.102321,0.19977,0.974486] |= | | [[Array]] - Example: [-0.102321,0.19977,0.974486] |RETURNVALUE= | ||
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Revision as of 14:49, 7 April 2019
Description
- Description:
- Returns surface normal on given position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- surfaceNormal position
- Parameters:
- position: Array - format Position2D or Position3D in which case Z will be ignored
- Return Value:
- Array - Example: [-0.102321,0.19977,0.974486]
Examples
- Example 1:
_normal = surfaceNormal [300, 500];
- Example 2:
_normal = surfaceNormal position player;
Additional Information
- See also:
- setVectorUpsurfaceIsWatersurfaceType
Notes
-
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