BIS fnc diagAnim: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
m (template:command argument fix) |
||
Line 16: | Line 16: | ||
| [target] call [[BIS_fnc_diagAnim]] |SYNTAX= | | [target] call [[BIS_fnc_diagAnim]] |SYNTAX= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "|= | |p1= target: [[Object]] - (Optional, default [[player]]) - The unit whose animation should be logged "|PARAMETER1= | ||
| [[Nothing]]|RETURNVALUE= | | [[Nothing]]|RETURNVALUE= |
Revision as of 14:29, 7 April 2019
Description
- Description:
- Displays or logs animation states:
- animChanged - When action is performed (only to debug.log)
- animDone - When animation chain that was started by action is finished (only to debug.log)
- animStateChanged - Each animation state changes(debug.log + globalchat).
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target] call BIS_fnc_diagAnim
- Parameters:
- target: Object - (Optional, default player) - The unit whose animation should be logged "
- Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_diagAnim;
Additional Information
- See also:
- Diag functions
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note