BIS fnc animalBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "|= Game name " to "|Game name= ")
Line 2: Line 2:
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma 3 |= Game name
| arma 3 |Game name=


|1.00|= Game version
|1.00|= Game version

Revision as of 23:11, 29 August 2019

Hover & click on the images for description

Description

Description:
Animal behaviour control. Called by Animals_F\Data\Scripts\main.fsm.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[animal] call BIS_fnc_animalBehaviour
Parameters:
animal: Object - The controlled animal
Return Value:
Nothing

Examples

Example 1:
[animal] call BIS_fnc_animalBehaviour;

Additional Information

See also:
Animal BehaviourcreateAgent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on September 29, 2014 - 19:38 (UTC)
Killzone Kid
To override, add _agent setVariable ["BIS_fnc_animalBehaviour_disable", true]; right after agent creation.