BIS fnc addRespawnInventory: Difference between revisions
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{{Function|= | {{Function|Comments= | ||
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| arma3 | | | arma3 |Game name= | ||
| | |1.60|Game version= | ||
|eff= global |= | |eff= global |MP Effect= | ||
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| Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]]. | | Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]].<br> | ||
Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. |DESCRIPTION= | |||
Available loadouts are defined | |||
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|p1= '''target''': Receiver of the respawn loadout | |p1= '''target''': Receiver of the respawn loadout | ||
* [[Namespace]] - use [[missionNamespace]] to add the loadout to everyone | |||
* [[Side]] | |||
* [[Group]] | |||
* [[Object]] |Parameter1= | |||
| [[Array]] - format [target,id] | |p2= '''inventoryParams''': [[Array]] or [[String]] | ||
* [[String]] - [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]] class | |||
* [[Array]] - format [class, number, limit] | |||
** class: [[String]] - [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]] class | |||
** number: [[Number]] - Number of players who can use this inventory (-1 = no limit, default) | |||
** limit: [[Number]] - Limit for role assigned to given loadout (-1 = no limit, default) | |||
*** Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit. | |||
*** If the limit definition for role is called multiple times with different numbers, then the highest number is used. |Parameter2= | |||
| [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]] |RETURNVALUE= | |||
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|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |= | |x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example1= | ||
|x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]],"ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |= | |x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]], "ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example2= | ||
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| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]] |SEEALSO= | | [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]] |SEEALSO= | ||
}} | }} | ||
Revision as of 20:48, 27 July 2019
Description
- Description:
- Add a respawn inventory for respawn menu.
Available loadouts are defined in CfgRespawnInventory. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, inventoryParams] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
- inventoryParams: Array or String
- String - CfgRespawnInventory class
- Array - format [class, number, limit]
- class: String - CfgRespawnInventory class
- number: Number - Number of players who can use this inventory (-1 = no limit, default)
- limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
- Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- If the limit definition for role is called multiple times with different numbers, then the highest number is used.
- Return Value:
- Array - format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
Notes
-
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