removeAllWeapons: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
m (template:command argument fix) |
||
Line 6: | Line 6: | ||
|1.00|= Game version | |1.00|= Game version | ||
|eff= global|= | |eff= global|Multiplayer Effects= | ||
|arg= local|= | |arg= local|Multiplayer Arguments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 11:12, 5 August 2019
Description
- Description:
- Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
removeAllWeapons player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters