getAmmoCargo: Difference between revisions
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Killzone Kid (talk | contribs) (-1 is returned instead of -INF) |
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| Returns the amount of ammo resources in the cargo space of a rearm vehicle. <br | | Returns the amount of ammo resources in the cargo space of a rearm vehicle. <br><br> | ||
{{Informative | Since Arma 3 v1.94.145939 The returns value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)}} |DESCRIPTION= | |||
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|p1= vehicle: [[Object]] |PARAMETER1= | |p1= vehicle: [[Object]] |PARAMETER1= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] |RETURNVALUE= | ||
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<dd class="note"> | <dd class="note"> | ||
'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br/> | '''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br/> | ||
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]]. | If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 15:10, 31 July 2019
Description
- Description:
- Returns the amount of ammo resources in the cargo space of a rearm vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- getAmmoCargo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is !alive or isNull
Examples
- Example 1:
value = getAmmoCargo myVehicleName;
Additional Information
- See also:
- setAmmoCargogetFuelCargogetRepairCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 22, 2014 - 17:16 (UTC)
- AgentRevolution
-
Prior to Arma 3 v1.93.145625 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.